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Master league market value big problems since forever

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Sensei-Vialli
(@sensei-vialli)
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Hi guys, sorry if i don't talk spanish but i already got hard in english (i'm from Belgium, talking french) and i got a question about something that seems to get no interest but is really important for Master League : the players values.

No i don't talk about established value in game, but about created players. I (95%) ended a PES 5 O.F. and 100% for database (a bit less for faces) PES 2008 which are my 2 favourite version after JL2008CC.

BUT the issue is i got totally random market value as there's a system, hidden in PES 5 but showed in PES 2008 when you check a player on ML, about reputation but not all reputation gives the same calculation about players value : some ID got their own. There's a way to base copy with a PES EDITOR if your created player / i mean created player OVER another player who left the team / which change the base value. But it's by far too complicated to found a good counterpart.

I saw on a website someone working on PES 6 (again that game i ain't fan at all) to gives exact value to player. I searched the day after, the website has disappeared lol, it was PES RETRO.

And i never been invested too much on ML except a long time ago, so i didn't remember about that awful "bug" and i was young. And the thing is EVERY super upper patches from PS2 or PC got the same issue.

 

Now the question is : is there any plan or any way to fix that value problem with a trick or an editor? I didn't found it anywhere, and i found it very very important for an ML with created players.

I'm not a programmer, but my suggestion is to create for at least PES 3 to PES 2010, before the system value changed, a tool to change it player by player. Because we play ML, but we're fooled when you got a random name which cost 800 point because he was created over Baggio and a super player which cost 290 point because he was created on the baddest player of the game.

 

Thanks for reading. It's important to me, and i found it would be a game changer regarding ML to take a look on it. I remember to saw tons of player complaining about ML value : it was probably because they played patched versions. Otherwhise Konami's values seems OK for the time they were created without knowing a player's future.


   
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Posted by: @sensei-vialli

Hi guys, sorry if i don't talk spanish but i already got hard in english (i'm from Belgium, talking french) and i got a question about something that seems to get no interest but is really important for Master League : the players values.

No i don't talk about established value in game, but about created players. I (95%) ended a PES 5 O.F. and 100% for database (a bit less for faces) PES 2008 which are my 2 favourite version after JL2008CC.

BUT the issue is i got totally random market value as there's a system, hidden in PES 5 but showed in PES 2008 when you check a player on ML, about reputation but not all reputation gives the same calculation about players value : some ID got their own. There's a way to base copy with a PES EDITOR if your created player / i mean created player OVER another player who left the team / which change the base value. But it's by far too complicated to found a good counterpart.

I saw on a website someone working on PES 6 (again that game i ain't fan at all) to gives exact value to player. I searched the day after, the website has disappeared lol, it was PES RETRO.

And i never been invested too much on ML except a long time ago, so i didn't remember about that awful "bug" and i was young. And the thing is EVERY super upper patches from PS2 or PC got the same issue.

 

Now the question is : is there any plan or any way to fix that value problem with a trick or an editor? I didn't found it anywhere, and i found it very very important for an ML with created players.

I'm not a programmer, but my suggestion is to create for at least PES 3 to PES 2010, before the system value changed, a tool to change it player by player. Because we play ML, but we're fooled when you got a random name which cost 800 point because he was created over Baggio and a super player which cost 290 point because he was created on the baddest player of the game.

 

Thanks for reading. It's important to me, and i found it would be a game changer regarding ML to take a look on it. I remember to saw tons of player complaining about ML value : it was probably because they played patched versions. Otherwhise Konami's values seems OK for the time they were created without knowing a player's future.

 

Mejor le respondo por aca, amigo la Master League es un Modo Personalizado de Konami.

Cada jugador cambia sus stats dependiendo:

- Si es un jugador titular (+ MAS STATS)

- Si un Jugador se lecciona (- MENOS STATS)

- Si un Jugador Sale campeon (+ MAS STATS)

- Si un Jugador CUMPLE AÑOS (- MENOS STATS)

 

Esto es algo que cambia en cada liga y las condiciones de los jugadores cambian en cada partido, si un jugador se lecciona seguro para el proximo partido, no lo podras usar y perdera sus STATS, es un proceso que hace el modo Master League.

 

 -------  Adjunto la otra respueta del mensaje anterior

@sensei-vialli 

Hola amigo

Primero disculpa si traduje mal el ingles, es un texto amplio  con varias dudas.

Amigo, Espero puedas solucionar lo de tu computadora, yo estoy en un proceso similar, estoy tratando de recuperara una MAC vieja con un sistema Linux.

Una lastima amigo que cerraron PESTRO ... era de mis portales FAVORITOS, por la cantidad de informacin que habia, hay estaban programadores, editores, informacion valiosa.
 
una lastima que cerraron.

Bueno con la duda que tienes, si interpreto bien tu pregunta:
 
Los jugadores Creados Aumantan mucho los Valores en ML?

Bueno amigo, es una gran pregunta, hasta donde recuerdo, estos Players en ML estan cambiando CONSTANTEMENT SUS STATS y VALORES.
es algo que hace el juego internamente.

Supongamos: que empiezo una Master League con un jugador JOVEN, y le doy muchos partidos, y al final de temporada salgo CAMPEON DE LIGA...
ESe Jugador... AUTOMATICAMENTE AUMENTA SUS STATS y VALOR PARA LA SIGUENTE TEMPORADA.

Si GANA MAS COPAS Y TORNEOS en la siguiente temporada, el jugador AUMENTARA sus STATS Automaticamente.

CUando Baja los Stats de Players?
- Cuando un jugador es lecionado por varias fechas
- Cuando un jugador CUMPLE AÑOS automaticamente va Bajando Sus Stats y Valor del MERCADO
- Cuando un Jugador no lo pones Pierde el VALOR del MERCADO y sus Valores.

Todo esto es en el MODO MASTE LEAGUE!  

Por eso, cuando creas un jugador, el nunca te pregunta por el VALOR del JUGADOR.
 
No se como hace el juego, pero el le asigna un valor dependiendo de: (Edad, Jugador Titular, Jugador Suplente, Leciones)

Amigo como escribi al principio, no comprendo bien la pregunta, creo que estas preguntando por el Valor del jugador en ML, sus habilidades y precio.

Si estoy equivocado, por favor, escribe tranquilo, que me interesa!

Con el foro amado de PESRETRO... una lastima amigo, habia datos muy importantes y todo se perdio.  una lastima

Adjunto imagenes preview, de cuando uno crea un jugador, observa que nunca el sistema te menciona el VALOR DEL JUGADOR, o SuS HABILIDADES...
 
Eso es algo de MASTER LEAGUE programado por ellos.

Sabes cual era el usuario de PESRETRO que estaba haciendo la investigacion?
Es para ver si recupero esa informacion. ook  

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Sensei-Vialli
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Thanks and sorry again to not answer in Spanish (i understand all you said through ;) )

-I know that players stats change during ML, so their value too, but it's not what i mean :

-The "salary" they got at the master league start influes a lot.

-Just for testing, i don't include the players when i start and ML to know their real value when they're without team

And that's that famous cost, which is not related to their place on the team (like titular or remplaçant) is what i want to change. Every player got a "fix" value when they're not on a team. I think it's sad that there's no tool to resolve those cost issues. Let's call it base value/price.

About PESRETRO, i got no idea, they disappeared from a day to another. But you still can found if you write on google "salary + players + PES RETRO" or something like that, you can found the (unfortunately) disappeared thread.

But it's always for PES 6, no love for others versions which are way better in my opinion to represent PES from that era (PES 5, WE8LE, WE7I, JL2007CC, PES 2008 ps2 etc.)

I believe it's because for people it's the very last on PC and the most "for everyone even people who aren't especially football fans" etc.

 

Thanks for reading me, on my side i think there's a way to found some good value by exchanging with Legends on JL2008CC to create at least 2 German team > there's 0 German team on it and it's a bit sad. Now, creating a full league, i already did it on PES 2008 from scratch. BUT i didn't know that "Others Players C" got an extra low base value.

The OF isn't finished when i learned about it a bit late lol. But if i could've copy and paste them to JL2008CC... I would be tempted as a veteran editor ???? 


   
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@sensei-vialli 

Sorry mate, in PES and WE ISOS there is no tool to solve those cost issues. the base value/price I don't remember reading it anywhere. 
The only thing you are going to find, are Hacks that GIVE you INFINITE MONEY.
 
Or use a CHeate Engine to modify those values, but I don't know, it's something more about inside the game.
 
i am re-search via servers to found that informatoin... like to recovery that information.
i understand about of PES 6... Yes, I like other ISOs, the PES 6... con tantos HACKS y PARCHES... Ufff... es muy aburridor ese juego, prefiero MIL VECES EL WINNING ELEVEN 10, o el JLeague.
 
El PES 6 para estudiar es buenismimo.
 
Estoy buscando esa informacion para recuperarla de foros pesretro,
 
 
 
I will look for the correct information and if I find it I will post it.

What I recommend, at this point, are the Infinite Money Hacks, I don't know if it is for that ROM.

 
I'm going to search the net ook  
 

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Sensei-Vialli
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I know there's no tools, i know my friend... Don't search you will loose your time.

That's why i opened this thread. To gives some ideas about it and there's many Retro PES editor on this website : it's the best plateform for Retro-PS2 PES (and WE2002 but i played ISS PRO EVO 2 so much and it's similar than on PS2 i prefers to play some games i discovered like Winning Eleven 3 Final)

Off-thread note : i retried some old school football game with recoil, like This is Football or ISS 3 and sincerely they're very fun and even more than some Fifa from that era. Just that modes are missing and on ISS for example you can't play more than 7 minutes matchs... Well back to the thread ;)

 

Now that we're "in the future", it should be super easy to assign values, for example I corrected every players with WE10 stats (as Konami always gives the good stats at the end of the season for players they don't know). So i just have to recopy.

 

There's tricks, but too many factor plays in the equation : + age from 16 to 26, the player cost will increase every 2 years +, so as it's linked with age : you got the Growth type to take in account when you select a "basis" for creating your player... It's too fastidious. For one or two teams you can play with an editor and found a close value, but when you have almost 300 players created as i updated the National teams... It's a too long process.

For JL2008 it's doable if you exchange with players from "English/France/Neterlands (etc.) League Classics", as they don't participate to ML.

But PES and WE United players are on the transfers market (not on PES 2008 or WE 2008 : if you don't care to create 2 teams in more and want to start ML, you can leave those two, just a simple information i discovered ;)


   
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@sensei-vialli 

Hello friend Sensei-Vialli, you are right there are no tools for that.

It's a pity that pesretro closed forever, they were one of my favorite portals, I also have programmer friends from that forum who are registered here. I talk to them constantly.

Well, investigating a little more of the subject, and taking advantage that you opened the topic, since there are no more forums, I bring an information that can be interesting for the future, I believe that hexa can be modified by studying a little.
 
----------  Data from PESRETRO --------------

Compilation found by Fabvitor:

Soon I hope to solve Pes6 PC salaries once and for all.

For now I can't show you how to do it because it's not 100% the time.

Unknow_00055.bin_006 = tabela salário (4bytes por player)
2°< Unknow_00055_000 = 124 bytes player (byte 85 de player = famas)

3° itens 1 and 2 are connected to salary ML, but I haven't found a standard calculation yet

Thank you Robimex for helping me.
 
Images Previous:
 
Original values:

Modified Values:

Now, investigating a little more on the subject, our friend marqisspes6 informed me that he took that reference from PES6 to guide him for the PES5/WE9/LE database.
 
for example, marqisspes6 with that reference studied the Database:

Original PES5

now if you open the file 006 with hex editor you will see that the total file size is 19580 (decimal value) as in the pesretro post is statement 4 bytes per players , now you just simple do 19580/4 and you get 4895 this is the total of players with usable id from the database

now i did another simple calculation if we have 4 bytes per player and we have the player id for henry (195) we can do this

4 * (player id-1) = offset for player salary table

(why the -1? because the table starts at the offset 0)

For henry

4*(195-1) = 776

so now we go to the offset 776 and we copy the value for henry

now we go to the start of the file and modify the first players (the picture im posting is my file after some changes

in there i modify the first 12 players for austria or as you can tell the first 12 players ids from 1 to 12

now we open pes5 and we create a new master league (there is not need to create a new option file) and we go to show all players this will show players ordered by id

now we order by salary

also you can notice i haven't modified any stats for him, this are the original stats taken from pes5

i did this fast tutorial so everyone can test it, also i dont know what byte is related to pes5 there's not calculation but there some things that i can say for sure

-  from the 4 bytes the only value that really modify the salary is the 1 byte
 
-  if you place 00 in the first byte even if you put FF FF FF or 00 00 00 in the next values, the player will get salary = 1
 
-  if you place 01 in the first byte even if you put FF FF FF or 00 00 00 in the next values, the player will get salary = 5000 this also happens to 02 and 03 i haven't tested more than this
 
-  if you place 10 in the first byte even if you put FF FF FF or 00 00 00 in the next values, the player will get salary between 300 and 400
 
-  if you place 20 in the first byte even if you put FF FF FF or 00 00 00 in the next values, the player will get salary between 800 and 900
 
-  if you place F0 in the first byte even if you put FF FF FF or 00 00 00 in the next values, the player will get salary between 3000 and ?
 
-  player salary can go higher than 5000 and lower than 1

now guys this is all i can teach you about this file i haven't test it too much i hope you can do it too and tell me, maybe we could get to determinate some sort of exact calculation and create a tool to modify this properly

important data that not everyone knows:
-the playerlist is generate by kitserver5 once you open your pes5 its inside your kitserver folder playerlist.txt
-you can extract file 22 (or 28) with dkz studio or afs explorer or another tool to explorer afs files
-to export the files inside the bin you can use dkz studio zlib or zlib tool and the same tool to import it

i'll be uploading 006 files so you can test this out for now the change are on your own

UPDATE

Now i create a new file 006 with everything set to 00 and something interesting happened, every player had 1 as salary, but! Korean and Japanese player had 350 as salary they were the only ones in having this salary

Here is the file for this test, you have to import it with zlib tool or dkz

Update 2

Now creating a file with hex editor setting every byte into 10 10 10 10 things changed a little bit

Maximo salary

Minimo salary

so we can say that setting the byte 10, players could get a salary betwen 300 and 600? depending on their abilities?

link for this file

Update 3

i did a test setting 11, higher value was 612, lower value was 322

i wont post images for this, but for the next one yes

now i set 1F (should be the higher combo higher)

Lower should be this

but as you can see there is a 350 and those are the japanese and korean players!!!

then i opened the game without the modified values and i found out that korean and also japaneses players always have this salary 350 (really cheap to have them as players)

probably is their player id? or their nationality?

All Data Recovery for Study Thanks Frind @sensei-vialli 
Fuente:

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Sensei-Vialli
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i don't have the words... Infinite thanks for taking my post seriously and investigate about it, from my research all those parameters matters (not necessary to mention stats and special skills)

A friend, Marquisspes6 tolded me that you can change it via Hexadecimal, but i'm super bad to learn stuffs like that. And i hate math lol : the only thing i'm good at is to recreate stats on PES whatever the version because i study them since PES 4.

 

Factors which change the base player cost :

-Age (for Growth type, otherwhise they got all the same starting value at 16-17 years old). It grows every 2 years approximatively and make a 60 points jump.

-Position : i changed position for a player and he jumped to 60/80 points. Also the more position the player got, the higher his value will be

-Popularity : it's the "global" rank where X player will be put on... But then there's some random thing which give the player +50, +100, -80 etc. money.

In my opinion : it should be the Growth potential.

-Team locations : that's why when i make research about those players i put them on Free Agents. Team got also a popularity (check on PES 2008 PS2 when you search a player to buy and click on the player : it will show the team popularity from A to E.

 

I will try tonight or tomorrow as i'm on repairing errors, some research on WE10

I select that game as every single player value, except Growth type, from my OF are took from that game or PES 6 if the player isn't available. Having a Aaron Lennon with 70 in speed... No, PES 5 is one who got the worst and outdated database of the whole serie.

> I will assign "75" to every stats for every players. Then remove the others positions, special skills and set Growth type to standard. With the editor you can set a global value regarding age so it will be 24 years old

> after that, normally every player would have the same charecteristic.

 

Thanks a lot about the research : you could transform litterally the game and finally using without having issues "Other League C" clubs. Now i got no idea if the value will grow normally or slowly. But it's a really big start.

 

 

Bravo for your found and i found it fascinating : after all those years there's still some important (to me at least, very) important stuffs to check. Reading all about it is really fascinating, keep continue the good work and for your information the system is the same from PES 4 to PES 2010 i think. I hope it doesn't annoy you to search, thanks again @WE11world


   
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Sensei-Vialli
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Note : about Japanese and Korean player : you can give a Nationality not in game even if the player is registered to Japan, or "No Nationility" to get their good value.

You probably already know about that system but it's just to mention that it's not a problem. And on JL2008CC they removed that system, every Jap/Kor players have different values already...

But on J-LEAGUE game as there's no nations, you can change the player NT without problem manually. But on the version i play, there's only registered players in game who got a call-up for nations on ML.

I like PES 2011 too but for that version as an example, with the "no nationality" system : it's totally possible to see Nakata playing for norway and Nakamura on Venezuela lol.

 

So you finally found the exact same thread i discovered on PES RETRO? I would like to know if they didn't migrated on another domain, because it's a very very good website for advanced editing, tools, discovering etc.

This post was modified 8 meses ago by Sensei-Vialli

   
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@sensei-vialli Hola amigo sensei.

 

Grandes Tips amigo:

Factors which change the base player cost :

-Age (for Growth type, otherwhise they got all the same starting value at 16-17 years old). It grows every 2 years approximatively and make a 60 points jump.

-Position : i changed position for a player and he jumped to 60/80 points. Also the more position the player got, the higher his value will be

-Popularity : it's the "global" rank where X player will be put on... But then there's some random thing which give the player +50, +100, -80 etc. money.

In my opinion : it should be the Growth potential.

-Team locations : that's why when i make research about those players i put them on Free Agents. Team got also a popularity (check on PES 2008 PS2 when you search a player to buy and click on the player : it will show the team popularity from A to E.

 

Amigo Sensei. Te comprendo lo que me escribes, tienes bien estudiado las diferentes databases, y tienes razon, cambian mucho entre la pES2008 y la version Koreana,... creo que la version Koreana es unica version.

 

Note : about Japanese and Korean player : you can give a Nationality not in game even if the player is registered to Japan, or "No Nationility" to get their good value.

You probably already know about that system but it's just to mention that it's not a problem. And on JL2008CC they removed that system, every Jap/Kor players have different values already...

 

Tienes razon, con la guia del WE10, no recuerdo pero voy a chekear una Databse original de ese juego, si es una de las mas completas la que casi no recuerdo es la database del JL2008CC, pero tienes razon, esas databases normalmente vienen sin nacionalidad... los JLeague son algo especial... modos de juegos diferentes, son muy divertidos.

 

Amigo, estare al tanto de este post, me interesa saber sobre esto de las databases. ook  

y mas cuando estoy emigrando a PES 4 de PC... deseo editar ese juego, pero debo documentarme bien.

y estas guias de las databases me ayudan mucho.

yo tambien voy a investigar mas, sobre todo las databases del PES 2008 o PES 2009 ook  

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Sensei-Vialli
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You can investigate, i tried with all players rated "75" and only special skills which aren't CPU only (like Dribbling : CPU Only when the player got the ball) don't have any effect on the ball. Also i need to check about multiple positions, because i removed 2 from Walcott and he kept the same value... BUT those two were kinda linked to his positioin (WG, the two others are CF and RMF)....

... But i got a pretty good news @WE11WORLD

PES RETRO was back some hours ago so the guy working on it should continue his process (well, even if the site would disappears there's PESNEWSUPDATE etc., also here etc.)

Now the website looks like a page just for read only : https://www.foro.pesretro.net/

 

As you know, he will build the tool for PES 6 (to me at least one of the worst of the serie, we did a league (every Sunday we joined at a friend house to make a league, we were 8 +-, 2 teams for each one, rules, transfers etc.) so in the past as there was free slots : we created Belgium league lol, were we live so stats were low and the game seemed normal.

But later i brough it on PC, it was a dribbling-attacking-defender eject party. PES 5 was far better.

Only the Xbox 360 gameplay was pretty good, slower and animations less rigid than PES 2008 on the same "next-gen".

 

Sorry for the off thread, but yes it's a measure to take to create it for the best versions. PES 5, PES 2008 at least... But the 2008 got the same system about Growth type and everything else so at your place i would start with it.

Personnaly, it wouild be pretty sad and a bit dumb to be honest to have an option repairing ML since 2003 (PES 3) and only make it for PES 6. I follow the thread to see how he do that, but i'm not hurry at all if he release the PES 6 version ???? 


   
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Sensei-Vialli
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Also one advice : don't focus on PES 2009 / after the 2008 version was the decline of PS2 versions, as another team worked in for PSP and ported it later on PS2.

Now PES 2009 don't have big fake league but tons of UEFA clubs so it's different. No idea if it's also different for ML rules.

Only PES 2014 was different and pretty good, but the ML is also very different and from what i've heard the best from PS2 series, with real money, sponsors etc.

This post was modified 8 meses ago by Sensei-Vialli

   
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@sensei-vialli hola amigo sensei.

Si, voy a estudiar la database de PES 2008... tu tienes razon... despues de ese juego empezo a declinar.

parcero con PES 2014 no me agrada para nada... creo que es el peor juego y su declive de la saga .

amigo voy a chekear eso de pesretro.... Ojala hayan vuelto... es algo que necesita la comunidad, es muy buena comunidad con hacks unicoos, especiales para PC... que buena noticia

 


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Sorry for the late answer, some personnal issues.

Yes i talk about PES 2014 just because that's the only "not bad" game after the 2008, but the PES PS2 Era essence stopped after PES 2008/JLWE2008CC for X reason i won't explain my theories here lol.

So yes, just focusing on /As now it's the 3 with more fans, but the best in my opinion is JL2008cc > like PES 2008 Final Evolution (issue : difficult to get a direct access and try it, and practically unknown... No nations) Now PES 6 got more fans as it's the one with the most mods tools on PC. But PES 2008, PES 5 and JL2008 got a better balance.

 

I put a spoil as i talk about versions and my preferences etc.

Spoiler
Spoiler

I personnally can't play to PES 6, i place it with the worst of the serie in a package "don't play that shit" lol.

 

Their "final evolution" is JL2007 and it's a good game, nothing added or really changed but bugs and a better balance in terms of stats impact (no more Ibrahimovic/Adriano/players fast with very high balance passing through the defense plenty of counter and impossible to move.

 

I play on an LCD tv with upscaler tools if you know what is it, to make and it's enough with filters etc., the rendering is superb, depending the version.

Old (good) TV are super expensive and i got 2 of it but the rendering isn't good. on YUV it's ultra hard to found, you need to do every country store in the world lol and you won't get a price under 500 euros.

It's not by nostalgia, but as the games were created for those type of television : the look will always be more authentic. I'm not purist regarding pictures/screen/pixels etc. but i saw it and it's looking more natural, simply. No super blinky nets etc.)

i hope that guy on PES RETRO ("only read" available :( sad, no idea where if they moved place). Probably on PES 6 but i don't have any interst about it.

I would prefers a thousand time PES 2008 and/or PES 5, but it could have other version based on that one, like for Workshop or Nomad etc.

You can make big research @We11World, i don't know if you can create tool because i don't personnally. I depends on the great PES old school community and i would like to share my O.F. but i'm not satisfy about things like values more than everything, and it will took my months with the base copy then restore system.

I


   
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(@we11world_pinodiego)
Winning Eleven Admin
Joined: 1 año ago
Posts: 5475
 

My friend Sensei, you can ask whatever you want in the forum, that's what the community is for, my friend.

I understand what you write but you are in a complicated point:

I explain:
- PES 2014 (I understand you the last big one for PS2) in Database because in Gameplay is garbage.

- J.League WE2008cc ( it's a JLeague always are superior to its referent, in this case PES 2008)
- Editors for JLeague I can't find friend, I'm sorry- the only tool present for that JLeague its PES/WE/JLeague OF Team Editor by Marquiss... its a Excelent Tool can edit those games.

information and download:

https://winningeleven-games.com/wordpress/programas-de-edicion-ps2-ps3-ps4-pc/pes-we-jleague-of-team-editor-2006-2010-by-marqisspes6/

 

- Maps for JLeague 2008 There are none on the net.

At this point, I've done a meta-search on several servers and I can't find the data.

Sorry my friend, I don't know how to help you, there are no tools, no information, the data is very small

- Building a TOOL for that: my friend I am now FULL of work, updating all the PoliPoli Tools with some friends from PasionWE Genensis.

We are updating EVERYTHING and creating new tools for PSX but I don't have time for PS2 at the moment.

 

Greetings friend Sensei ook  

If I find the solution to your database I will post it at once.

- - - - - - - WE11World - - - - - - - ⚽️⚽️⚽️
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Sensei-Vialli
(@sensei-vialli)
Eminent Member
Joined: 2 años ago
Posts: 30
Topic starter  

Yes yes my friend you're right in fact, just one misunderstood : i wasn't saying anything about tool regarding JL2008CC at all ^^

I'm good with the one from Marquiss : we litterally asked him or send him the idea to create one on another forum, the only missing option the "base copy OF2" between players otherwhise it's a great one. No others needed and i even got the way to edit it by two source (needs to ask to the second who created a tool about that version but never released it). In conclusion, from the debut i was refering to PES 2008 / WE 2008 and PES 5 to got the possibility to do that.

WE 2008 is slightly different in terms of speed and got 6 level of difficulty, on PES 2008 unfortunately they forgot to add the one you could've buy in PES-SHOP.

And as i would like everyone to be happy, PES 6. So only PES 5 > PES 6 > PES 2008 is just what i believe it's better for everyone to work on. 

Now, for Japanese version or J-League ones, like WE2008 (if possible but i don't believe) like you can found on Nomad etc. + the rest, once they got to know how to change Salary values, it's just a matter of adaptation to some OF editor/Database editor.

 

There's others programmers who could adapt it to other. Now i saw on PES RETRO that it's Fabio Vitor which is doing it and he's pretty good for tools. The only problem is that he don't have tool for 2008 and PES 5 version just the awful PES 6 and the average PES 2014. 

 

About PES 2014 whatever is garbage or not, there FAR more than enough tools for it. Personnally i found it special but not garbage, the only who retained my attention on PS2 from  matter of taste. Every actual season remake are created on it practically, 2022-23, i downloaded a PES 2018 version nicely done etc. But 09-13 i agree : total garbage made for PSP converted to PS2.

 

Regarding PSX all i got is a memcard with real names i put it myself for the EU version (differs from the US version rosters) of ISS PRO 98, and ISS Deluxe renammed (and corrected).

Otherwhise i ain't interested. Too much played to ISS Pro Evo 1 and 2 lol and i started to hate the 1-2 automatic system too easy.

 

Just one thing i'm questionning myself, not that important ^^ WE2002 got EXACTLY the same gameplay from various source as Iss PRO EVO 2. And i believe rosters from PES 2. Same one-two too easy to create etc.

I don't get why WE2002 is so much put in front. They're exactly the same.

 

Cheers mate and good luck and "ganbare" for your work with PoliPoli !

This post was modified 8 meses ago 3 times by Sensei-Vialli

   
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