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 WE6FE CHOIRS IMPORTATION by wetigre
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WE6FE CHOIRS IMPORTATION by wetigre


CHOIRS IMPORTATION


CHOIRS IMPORTATION


---- P R O C E D U R E  ----


1 - FIND SOME CHOIRS:
First of all find some choirs (it's better the wave format, but it's
all right if you use MP3s, but then you'll have to convert them in WAVs,
below I'll tell you everything), I advice you to connect on
http://www.tifonet.it/ or on the teams sites, better the unofficial
site, you'll find more choirs.

2 - BIN IMAGE AND .adx FE FILES EXTRACTION:
- With Cdrwin create the pa***ed by Rh4ps0dY FE image.
- With the we6fe_dataextractor_0.1 extract all the .adx files (or
rather the audio files) in this way:
- On Select CD Image choose the pa***ed by Rh4ps0dY FE .bin;
- On Select Output Directory choose, exactly, a folder. In this folder
you'll have to create another folder, rename it "Goofy" :): here you'll
have to put all the .adx files;
- Select the Only extract .adx files option;
- In the end press Start Extract.
Wait some minutes and you'll have all the .adx files into the folder
"Goofy".

3 - MP3 TO WAVE CONVERSION:
Many of the choirs you found on the net are .mp3, here's how you can
convert them in .wav using the very simple utility MP3 to WAV Decoder:
- Open the program, select Add, choose your .mp3 choir and press
Decode. In a short time conversion is done!!! Now your choir is .wav, rename
it "A".

4 - 24000 Hz CHOIRS CONVERSION:
You just have to possess any wave file editor; I used Nero Wave Editor
(t's good Sound Forge too): who owns Nero (the burning rom) must have
it (Start -> Programs -> Ahead Nero -> Nero Wave Editor). Here's the
procedure with Nero Wave Editor:
- Open your dear choir "A", select Edit -> Convert sample format;
- In the Sample Rate table write 24000 Hz (in the program this choice
there's not, but don't you worry, you just have to insert it
"manually");
- In the Bit Depth table select 8bit (Telephone);
- Select the Stereo Recording option;
- In the Anti Aliasing Filters table select Accurate anti aliasing
filter.
Now modify your choir "A" like you want to edit it: but the choirs
you'll find are too big (some choirs are even 1,5 MBs: just think the
biggest file you can insert mustn't exceed 158 KBs, I'm referring to choirs,
not to musics) and can't be inserted for the entire file, so you've to
shorten and edit them, selecting the segment you want to cut and
pressing Delete (on Nero Wave Editor you'll find it on Edit -> Delete). In
this way you can reduce your audio files. Now save it where you have the
DOS naming it "B" (it must be a name different from the original: file
"A" you cut now is become "B").

5 - CHOIRS LOOP:
Loop? What is it?!? Men, have you ever heard the choirs in the game
that play uninterruptedly until ball goes outside the field or the referee
whistles??? This is the loop, it's giving your choir "B" the
"continuity"... did you understand? However here is how you can do it:
Download adxencd, an utility that works under MS-DOS and allow you to
modify your choir "B" from .wav to .adx, or rather the audio format
demanded by the FE. Run MS-DOS (first you have to download the program) and
write:
- adxencd (it'll write some things, which are not important) and press
enter;
- write adxencd(then press spacebar) filename(you named it "B") and
press enter (it'll write other things and below some numbers that I'll
teach you);
- write adxencd(then press spacebar) filename.wav (press
spacebar)-lps0(press spacebar)-lpe+number (you must respect the info I gave you).
This +number means you have to write near lpe just the number, not the
+, that it tells you above after the writing: Input audio sample and
that below; the two numbers must be equal, then press enter. Now your
choir "B" is looped, if you want to try it hear it and if there's written
Loop above the time it's OK!
Example: our choir is named "B", here's what you have to write:
- adxencd (press enter);
- adxencd B (press enter);
- adxencd B.wav -lps0 -lpe89256 press enter (I invented the number
89256): remember to press the spacebar!!!!
Now you obtained your choir in the format .adx and you'll just have to
give it the same name of the original in the FE. Now I'll teach you how
you can do it.

6 - FOLDER "GOOFY" .adx FILES IMPORTATION:
Do you remember the folder "Goofy" you created where you put all the
.adx extracted files? Good... Open it: there are 6 folders (ending,
enter, game, select, title e training), now open folder "game" and then
choose the folder "snd". There are many folders: here are the italian
teams:

- snd86: INTER
- snd87: JUVENTUS
- snd88: MILAN
- snd89: LAZIO
- snd90: PARMA
- snd92: ROMA

In each of these folders there are 10 .adx files, that correspond to 10
choirs, hear them (you won't hear some choirs, no problem it's not
important) and remove what you don't like in this way:
Example: suppose you want to edit the INTER choirs (the choice is
accidental...!!!):

- You don't like the .adx file 86INT01 OK? Very well... you'll change
it with a beatiful "E MILAN MERDA, MILAN, MILAN MERDA" ("MILAN SH*T,
MILAN, MILAN SH*T") (this is accidental too...!!!!)
- Get your choir "B" (that's now .adx) and give it the same name
(86INT01) but pay attention to the dimensions that are given below each file
(remember they can't be greater, but just smaller or equal).
Now your pc will ask you if you want to substitute it for the new:
rewatch another time the file dimensions and press OK. Do so for all the
files you want to edit!!!

7 - YOUR CHOIRS IN THE PA***ED BY RH4PS0DY FE IMAGE IMPORTATION:
It's still not over!!! Open again the we6fe_dataextractor_0.1 and do
like this:
- On Select CD Image choose the pat***ed by Rh4ps0dY FE image;
- Do not select anything on Select Output Directory;
- Do not select the Only extract .adx files option.
Below there's the writing Drag and drop modified file here, now you'll
just have to take your choir "B" (that must be .adx) and drop it right
over this writing. It'll say you something about the file dimensions,
press OK and it'll write File import, press again OK and you did it:
your file "B" is imported in the .bin. Apply this procedure to any file
you wan to (remember: for each team you can insert at the most 10
choirs).


CHOIRS FOLDERS

SND04-> ENGLAND
SND05-> PORTUGAL
SND06-> SPAIN
SND07-> FRANCE
SND09-> HOLLAND
SND11-> ITALY
SND12-> CZECH REPUBLIC
SND13-> GERMANY
SND23-> CROATIA
SND24-> YUGOSLAVIA
SND28-> TURKEY
SND43-> BRAZIL
SND48-> ARGENTINA
SND50-> JAPAN
SND51-> KOREA
SND52-> CINA
SND53-> IRAN
SND54-> SAUDI ARABIA
SND55-> AUSTRALIA
SND67-> MANCHESTER UNITED
SND70-> LIVERPOOL
SND75-> BARCELLONA
SND76-> REAL MADRID
SND77-> VALENCIA
SND78-> DEPORTIVO LA CORUNA
SND83-> AJAX AMSTERDAM
SND84-> BORUSSIA DORTMUND
SND85-> PSV EINDHOVEN
SND86-> INTERNAZIONALE (INTER)
SND87-> JUVENTUS
SND88-> MILAN
SND89-> LAZIO
SND90-> PARMA
SND91-> CHIEVO
SND92-> ROMA



TRAINING MUSICS

You can find all the sounds of the training sessions in the folder Training->snd..
AMBIENCE.adx: is the sound of birds during the training;
BGM_TMENU.adx: is the music before the training;
CHALLENGE1.adx: is the music of the "dribbling" challenge;
CHALLENGE2.adx: is the music of the "free kicks" challenge;
CHALLENGER.adx: is another music, but I don't know to what it is referred..


Referencia: de Juegos Soportados -Maps AFS-

- WE6FE Team List
- WE6FE Player List
- WE6FE Kits Uniformes
- AFS Explorer
- WE6Fe Simple Editor v.2
- WE6Fe Simple Editor v.31 by Haplo
- WEPicture Decoder 1.80
- WE6FE Traductor
- WE_Mod_Center_2_5c Obocaman
- WE6FE Creacion de Kits
- WE6FE Creacion de Kits by WeTigre
- WE6FE Banners de Estadios by wetigre
- WE6FE Coros, Canticos by wetigre
- WE6FE CLUB TEAM NAMES by wetigre
- WE6FE Video .PSS by wetigre


Winning Eleven 6 - Pro Evolution Soccer 2 (PSX,PS2,Gamecube)
[Image: winningeleven-pes-wikipedia-9.jpg]

Pro Evolution Soccer 2 (Winning Eleven 6 en su versión japonesa) es el segundo título de la saga. Fue el último título de la serie que se lanzó en Europa para PlayStation. Los clubes continuaron sin licencia, y algunos jugadores seguían sin sus nombres reales. Por ejemplo Navarra es el equipo del Real Madrid y Naldorinho es Ronaldinho. Su intro del juego es considerado de culto por los fanes, debido a la canción We Will Rock you del grupo Queen.


recobaa  scholes-manchester  van-nistelrooy  Batistuta  jugad-lesion  inter milan  Del Piero  totti-  world-cup-2002  plane_avion  higuita-med
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