ADX Converter Win32
Audio ADX Converter es un conversor de audio muy útil para convertir archivos
![[Image: ADX-convert.png]](https://winningeleven-games.com/uploads/imagenes/ADX-convert.png)
ADX is a lossy proprietary audio storage and compression format developed by CRI Middleware specifically for use in video games; it is derived from ADPCM.
Its most notable feature is a looping function that has proved useful for background sounds in various games that have adopted the format, including many games for the Sega Dreamcast as well as some PlayStation 2, GameCube and Wii games.
One of the first games to use ADX was Burning Rangers, on the Sega Saturn. Notably, the Sonic the Hedgehog series from the Dreamcast generation up to at least Shadow the Hedgehog have used this format for sound and voice recordings.
On top of the main ADPCM encoding, the ADX toolkit also includes a sibling format, AHX, which uses a variant of MPEG-2 audio intended specifically for voice recordings and a packaging archive, AFS, for bundling multiple ADX and AHX tracks into a single container file.
Version 2 of the format (ADX2) uses the HCA and HCA-MX extension, which are usually bundled into a container file with the extensions ACB and AWB. The AWB extension is not to be confused with the Audio format with the same extension and mostly contains the binary data for the HCA files.
Audio ADX Converter es un conversor de audio muy útil para convertir archivos
![[Image: ADX-convert.png]](https://winningeleven-games.com/uploads/imagenes/ADX-convert.png)
ADX is a lossy proprietary audio storage and compression format developed by CRI Middleware specifically for use in video games; it is derived from ADPCM.
Its most notable feature is a looping function that has proved useful for background sounds in various games that have adopted the format, including many games for the Sega Dreamcast as well as some PlayStation 2, GameCube and Wii games.
One of the first games to use ADX was Burning Rangers, on the Sega Saturn. Notably, the Sonic the Hedgehog series from the Dreamcast generation up to at least Shadow the Hedgehog have used this format for sound and voice recordings.
On top of the main ADPCM encoding, the ADX toolkit also includes a sibling format, AHX, which uses a variant of MPEG-2 audio intended specifically for voice recordings and a packaging archive, AFS, for bundling multiple ADX and AHX tracks into a single container file.
Version 2 of the format (ADX2) uses the HCA and HCA-MX extension, which are usually bundled into a container file with the extensions ACB and AWB. The AWB extension is not to be confused with the Audio format with the same extension and mostly contains the binary data for the HCA files.


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