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Programas | Tools
 Game Graphic Studio 7.4.0 by Obocaman
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Game Graphic Studio 7.4.0 by Obocaman

[Image: game.graphic.studio-7.4.0-by-obocaman.jpg]

This tool allows you to edit games that use AFS archives. It also allows you to easily edit TIM2 images in any game.
It was originally designed for the Winning Eleven and Pro Evolution Soccer games but has been updated to work on any game that contains TIM2 images.




For all of you trying to edit Winning Eleven and Pro Evolution Soccer graphics, Game Graphic Studio works much like WE&PES Graphic Studio: it works faster and better now -at least it should-, and may open not only .AFS and .ISO files but also individual graphic files -which is useful if you need to increase their size, for example, with flag files- and make use of .AFL files -some of them included for games from Winning Eleven 8 Liveware Evolution on-.

For all of you trying to edit any other PS2 game graphics, GGS includes native support for the following ones:

Silent Hill 4
GTA Vice City and San Andreas (-don't know if GTA3 too-)
DragonBall Z Budokai (1, 2 and 3, i think)
Saint Seiya Chapter Sanctuary
Burnout 3
F1 2005
Colin McRae 2005
Mortal Kombat Deception
Resident Evil 4
And also PS2 icons and gamesaves files (X-Port and Sharkport)

Many textures are missing, though.
Anyway, you can always try the search button and let the program look for PS2 texture files (only TIM2 and PNG in current version) into any file of any game you want.

It'll generate a .GGS file and let you easily edit all the textures found.
I made my own tests before releasing this tool and i'm distributing it with three .GGS file, that'll let you edit some graphics of the following games:

Football Kingdom
Tekken 5
7 Sins

GGS can work with individual graphic files (.bin, .txd, .tm2, etc.), with bigger files including many graphic files (.afs, .img, etc.) and/or with standard .iso files directly (making it possible to change textures without needing to export/import the graphic files).

Note that GGS supports files bigger than 4GB, but FAT32 doesn't -so in order to edit games like Budokai or San Andreas you should have a NTFS file system-.

[Image: Game_Gaphic_Studio-6.1.png]

Please read the Help file included in Game Graphic Studio for more info...

This tool allows you to edit games that use AFS archives. It also allows you to easily edit TIM2 images in any game.
It was originally designed for the Winning Eleven and Pro Evolution Soccer games but has been updated to work on any game that contains TIM2 images.



Game Graphic Studio Basic Information

Game Graphic Studio is basically a tool designed for the management of 2D graphics in the latest instalments of Konami's Winning Eleven series.

It works both with all Japanese (Winning Eleven) and European (Pro Evolution Soccer) versions of the game since Winning Eleven 5, doesn't matter whether they are designed for PS2, PSP, Xbox or PC platforms.

This editor won't allow you to change the 3D models structure, but it provides a good oportunity to change all the background images, font types and polygon-textures you may find in those games in a very easy way.

Furthermore, Game Graphic Studio gives you the possibility to inspect and manage standard ISO and AFS files even when they have nothing in common with Winning Eleven games.

The AFS file format was designed to "pack" some individual small files in a much bigger -yet unique and more usable- one, so you may want to take a look at the contents of a given ISO or AFS and export/import its individual files to/from where you want.


But you can also use GGS to edit other cool PS2 games apart from the Winning Eleven series. Current version includes native support for the following ones:

Silent Hill 4
GTA Vice City and San Andreas (don't know if GTA3 too)
DragonBall Z Budokai (1, 2 and 3, i think)
Saint Seiya Chapter Sanctuary
Burnout 3
F1 2005
Colin McRae 2005
Mortal Kombat Deception
Resident Evil 4

And also for PS2 icons and textures from gamesaves files (X-Port and Sharkport). Many textures are missing, though. Anyway, you can always try the search button and let the program look for PS2 texture files (only TIM2 and PNG by now) into any file of any game you want.

It'll generate a .GGS file and let you easily edit all the textures found. I made my own test before releasing this tool and i'm distributing it with four .GSS files, that'll let you edit some graphics of the following games:

Supported Games:

[Image: Game_Gaphic_Studio-Games.png]

ISO 9660

The ISO (International Standards Organization) 9660 is a standard file format commonly used for CD-ROM and DVD-ROM discs data storage.

Nearly every program that is able to perform reading and writing from/to these mediums can create and burn standard ISO 9660 files, so you probably won't find it difficult to make yourself an ISO image file of your game to open it with Game Graphic Studio.

The ISO file contains all the CD/DVD files stored in pretty much the same way as your PC hard disk does with all its files, using a typical "root/folders/subfolders/..." structure.

Of course you need to "put" your game in your hd somehow to start editing it, so this kind of files (a very well known and reliable format) may be the best choice both for begginners and advanced users.

BIN + CUE

You also have the possibility to open common BIN files (the ones from those BIN + CUE images you can make with tools like CDRWin) to export and import some of their contents, although you won't be able to edit them directly using Game Graphic Studio. This format is an old "raw" file one, meaning the files in the CD/DVD are stored sequentially without putting them in (sub)folders neither using directory descriptors. About a 15% of the medium storage space in the BIN + CUE is format is dedicated to error detection and correction, so there's no need to keep using it once those features have been implemented in modern CD/DVD hardware and software algorithms.

AFS

The AFS (Andrew File System) is an standard file format used for packing lots of files into a big yet unique one. As long as it's used by every WE/PES game in PS2, Game Graphic Studio dedicates this format a very special treatment, giving the users the option to manage any AFS file -not only WE/PES ones- within the contextual pop-up menu that appears by right-clicking with the mouse over the AFS exploring window. This format is used by some other PS2 games too, like Budokai and Saint Seiya.

There are some other well known packed-file formats used in PS2 and supported by GGS, like GTA's IMG format, although the management options in these cases are limited to the insertion and extraction of textures.

Anyway, be it AFS, IMG or any other file format, you will always be able to perform the insertion and extraction of textures to/from the file they're included OR directly to/from the game ISO. Think of the ISO format as a packed-file container -yet not necessarily-, and each packed-file container as a general texture-file container.


Es un programa desarrollado por Obocaman para los juegos de WinningEleven & Pro Evolution Soccer.

PlayStation 2 #PS2 #WinningEleven #ProEvolutionSoccer

bravo  jugad-lesion  Batistuta  mexes  crespo  champions-leagg  gol-18  world-cup-2002  totti-  player-soccer  higuita-med  angel-devil


Attached Files
.txt   Game.Graphic.Studio-7.4.0-by-Obocaman.txt (Size: 106 bytes)
[Image: 51.jpg][Image: juventus.gif]
Winning Eleven & ProEvolutionSoccer & FIFA EA Sports |Option Files|
| We11World | Winning Eleven Games |
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